Today I wanted to share with you guys how I approach using reverbs to creating space in a mix.
First, listen to the wet guitar, look for the depth and height that the reverb adds. Now listen to the dry example 2, and your mind will miss the reverb.
Play ex 1 (Wet) :
Play ex 2 (Dry):
In this example, as with many sparse instruments, it is easy to overdue. The goal is not to make it sound “Wet”, just natural. Different types of reverb can add dimension and height. This was derived from a Fab DuPont video on Puremix that I saw, if you want to learn more, I highly recommend purchasing this video.
To give an instrument dimension, I use three different reverbs:
Play example 3:
This is just an IR convolution reverb, simulating a room. Not a big room, just like an office. Notice how it adds space between you and the instrument. This is especially true with a close miked source.
Play example 4:
Listen to how just the plate reverb adds distance between the source and “behind it”. This is the Room and the Plate together.
Play example 5:
I usually cut some of the tail off of it. This is an IR reverb with a Lexicon 480l patch from Samplicity.
What we are doing is trying to create 3 natural environments to give the source something more. I don’t use it on everything , no plate or hall on kick and bass. It can be very effective when you use is sparingly, especially when it is a very sparse mix.
Start with the room, add some plate, and then some hall. Each element adds dimension. Try removing one, then the others. Experimentation is the key, and I’m sure you will overdue it the 1st few times. These examples were a bit exaggerated to illustrate the point. It takes practice.